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	<title>Comments for Dragonosticism</title>
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	<link>http://dragonosticism.wordpress.com</link>
	<description>Rants about all things Seadragon related, and some things not.</description>
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		<title>Comment on Zoom Quilt by Brandon</title>
		<link>http://dragonosticism.wordpress.com/2009/07/13/zoom-quilt/#comment-127</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Thu, 17 Dec 2009 08:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=246#comment-127</guid>
		<description>No comments? This is the most impressive things I&#039;ve seen in a while.</description>
		<content:encoded><![CDATA[<p>No comments? This is the most impressive things I&#8217;ve seen in a while.</p>
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		<title>Comment on Seadragon Philosophy: The User Never Waits by More Seadragon for your pocket &#171; Dragonosticism</title>
		<link>http://dragonosticism.wordpress.com/2009/10/18/seadragon-philosophy-the-user-never-waits/#comment-126</link>
		<dc:creator>More Seadragon for your pocket &#171; Dragonosticism</dc:creator>
		<pubDate>Thu, 17 Dec 2009 01:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=539#comment-126</guid>
		<description>[...] still get a usable, fluid experience.  The Bing guys have really taken our philosophy of the user never waiting to heart and shipped [...]</description>
		<content:encoded><![CDATA[<p>[...] still get a usable, fluid experience.  The Bing guys have really taken our philosophy of the user never waiting to heart and shipped [...]</p>
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	<item>
		<title>Comment on Seadragon for your pocket by More Seadragon for your pocket &#171; Dragonosticism</title>
		<link>http://dragonosticism.wordpress.com/2008/12/15/seadragon-for-your-pocket/#comment-125</link>
		<dc:creator>More Seadragon for your pocket &#171; Dragonosticism</dc:creator>
		<pubDate>Thu, 17 Dec 2009 01:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=108#comment-125</guid>
		<description>[...] cool in and of itself that MS has made another iPhone app.  There are features like voice search, multiple location view, saved locations&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] cool in and of itself that MS has made another iPhone app.  There are features like voice search, multiple location view, saved locations&#8230; [...]</p>
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		<title>Comment on Another Funky Side Project by Nathanael Lawrence</title>
		<link>http://dragonosticism.wordpress.com/2009/11/10/another-funky-side-project/#comment-123</link>
		<dc:creator>Nathanael Lawrence</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=530#comment-123</guid>
		<description>Just a bit of curiosity here: are you fetching different resolutions of flickr photos in Snapdragon and using them in lieu of a proper dzi tile pyramid, or simply using one of the lower sizes of each of the photos the entire time it&#039;s onscreen?

Also, what determined your limit for maximum images onscreen at once?</description>
		<content:encoded><![CDATA[<p>Just a bit of curiosity here: are you fetching different resolutions of flickr photos in Snapdragon and using them in lieu of a proper dzi tile pyramid, or simply using one of the lower sizes of each of the photos the entire time it&#8217;s onscreen?</p>
<p>Also, what determined your limit for maximum images onscreen at once?</p>
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		<title>Comment on New in Zooming: Sony Gets Some. by igilman</title>
		<link>http://dragonosticism.wordpress.com/2009/09/10/new-in-zooming-sony-gets-some/#comment-122</link>
		<dc:creator>igilman</dc:creator>
		<pubDate>Tue, 17 Nov 2009 22:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=542#comment-122</guid>
		<description>Nate, I hear you.  There&#039;s always more to do than we seem to have time for.  I&#039;m hoping we can make strides to enable the larger developer community to take some of these steps on top of our work.  

I look forward to hearing what you think of Bill and Gary&#039;s presentations at PDC.  

--Ian</description>
		<content:encoded><![CDATA[<p>Nate, I hear you.  There&#8217;s always more to do than we seem to have time for.  I&#8217;m hoping we can make strides to enable the larger developer community to take some of these steps on top of our work.  </p>
<p>I look forward to hearing what you think of Bill and Gary&#8217;s presentations at PDC.  </p>
<p>&#8211;Ian</p>
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		<title>Comment on Infinite Canvas by Another Funky Side Project &#171; Dragonosticism</title>
		<link>http://dragonosticism.wordpress.com/2009/01/22/infinite-canvas/#comment-121</link>
		<dc:creator>Another Funky Side Project &#171; Dragonosticism</dc:creator>
		<pubDate>Fri, 13 Nov 2009 19:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=198#comment-121</guid>
		<description>[...] and see what response we get.  In the same spirit as our first &#8220;Funky Side Project&#8221;, Infinite Canvas, I submit for your consideration [...]</description>
		<content:encoded><![CDATA[<p>[...] and see what response we get.  In the same spirit as our first &#8220;Funky Side Project&#8221;, Infinite Canvas, I submit for your consideration [...]</p>
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	<item>
		<title>Comment on New in Zooming: Sony Gets Some. by Nathanael Lawrence</title>
		<link>http://dragonosticism.wordpress.com/2009/09/10/new-in-zooming-sony-gets-some/#comment-118</link>
		<dc:creator>Nathanael Lawrence</dc:creator>
		<pubDate>Wed, 04 Nov 2009 12:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=542#comment-118</guid>
		<description>As awesome as this is, it saddens me somewhat to see Sony here &#039;first&#039; as far as the public will be concerned. This delivers so much of the initial promise of the original Seadragon.

Meanwhile it feels to me as though Seadragon, since entering Microsoft, has been condemned to being only an image viewer that only handles either single images or, in the case of Deep Zoom (whose current Silverlight 3 implementation, I must be honest, only performs as intended on multi-core CPUs) only operates with static preprocessed, prepackaged content.

I really wish that Live Labs had torn into the application of Seadragon to video (Smooth Streaming seems like such a close sibling to Seadragon video), live editable text, dynamic collections of images, vector data, and the computational side of things as demoed by the fractals demoed by Blaise.

I know that you guys can&#039;t talk about what else you&#039;re working on for futures for any number of reasons from keeping competitors off their guard to not making promises that you can&#039;t end up keeping if management changes the course of development, but it just seems like all of these things certainly &lt;em&gt;will&lt;/em&gt; happen and to not acknowledge that any work is being done on them (or even worse if no work &lt;em&gt;is&lt;/em&gt; being done with them) is to only serve to let your peers or competitors build a monopoly of hype so that Microsoft is once again looked at as the &quot;me too&quot; follower, rather than the trailblazer.

I&#039;ll be watching Bill Crow&#039;s presentation at PDC&#039;09 as soon as it&#039;s put up on Channel 9&#124;the PDC sessions site (I can only hope that management has the presence of mind to not cut anything) to see if anything new is shown and my ear is always to the ground for anything from Gary Flake or anything surrounding Dragonfly and Seahorse but details are mighty slim.

I would love to see video of what&#039;s being built. I can only hope that you guys are up to far, far more than image tile delivery and that teams all through the company are hard at work implementing it in as many next gen iterations as possible but the silence outside of Microsoft is deafening.

Hungry for details,
Nate</description>
		<content:encoded><![CDATA[<p>As awesome as this is, it saddens me somewhat to see Sony here &#8216;first&#8217; as far as the public will be concerned. This delivers so much of the initial promise of the original Seadragon.</p>
<p>Meanwhile it feels to me as though Seadragon, since entering Microsoft, has been condemned to being only an image viewer that only handles either single images or, in the case of Deep Zoom (whose current Silverlight 3 implementation, I must be honest, only performs as intended on multi-core CPUs) only operates with static preprocessed, prepackaged content.</p>
<p>I really wish that Live Labs had torn into the application of Seadragon to video (Smooth Streaming seems like such a close sibling to Seadragon video), live editable text, dynamic collections of images, vector data, and the computational side of things as demoed by the fractals demoed by Blaise.</p>
<p>I know that you guys can&#8217;t talk about what else you&#8217;re working on for futures for any number of reasons from keeping competitors off their guard to not making promises that you can&#8217;t end up keeping if management changes the course of development, but it just seems like all of these things certainly <em>will</em> happen and to not acknowledge that any work is being done on them (or even worse if no work <em>is</em> being done with them) is to only serve to let your peers or competitors build a monopoly of hype so that Microsoft is once again looked at as the &#8220;me too&#8221; follower, rather than the trailblazer.</p>
<p>I&#8217;ll be watching Bill Crow&#8217;s presentation at PDC&#8217;09 as soon as it&#8217;s put up on Channel 9|the PDC sessions site (I can only hope that management has the presence of mind to not cut anything) to see if anything new is shown and my ear is always to the ground for anything from Gary Flake or anything surrounding Dragonfly and Seahorse but details are mighty slim.</p>
<p>I would love to see video of what&#8217;s being built. I can only hope that you guys are up to far, far more than image tile delivery and that teams all through the company are hard at work implementing it in as many next gen iterations as possible but the silence outside of Microsoft is deafening.</p>
<p>Hungry for details,<br />
Nate</p>
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		<title>Comment on Hello Monday by William</title>
		<link>http://dragonosticism.wordpress.com/2009/09/28/hello-monday/#comment-116</link>
		<dc:creator>William</dc:creator>
		<pubDate>Wed, 28 Oct 2009 21:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=588#comment-116</guid>
		<description>these guys have (the right) attitude. can&#039;t wait to see what hello monday comes up with next.</description>
		<content:encoded><![CDATA[<p>these guys have (the right) attitude. can&#8217;t wait to see what hello monday comes up with next.</p>
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		<title>Comment on Seadragon Philosophy: The User Never Waits by An Infinite Canvas by Any Other Name &#171; Dragonosticism</title>
		<link>http://dragonosticism.wordpress.com/2009/10/18/seadragon-philosophy-the-user-never-waits/#comment-115</link>
		<dc:creator>An Infinite Canvas by Any Other Name &#171; Dragonosticism</dc:creator>
		<pubDate>Wed, 28 Oct 2009 17:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=539#comment-115</guid>
		<description>[...] Rants about all things Seadragon related, and some things not.    &#171; Seadragon Philosophy: The User Never&#160;Waits    An Infinite Canvas by Any Other&#160;Name October 28, 2009   Back when Ian created Infinite [...]</description>
		<content:encoded><![CDATA[<p>[...] Rants about all things Seadragon related, and some things not.    &laquo; Seadragon Philosophy: The User Never&nbsp;Waits    An Infinite Canvas by Any Other&nbsp;Name October 28, 2009   Back when Ian created Infinite [...]</p>
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	<item>
		<title>Comment on What We Can Learn From Games by igilman</title>
		<link>http://dragonosticism.wordpress.com/2009/03/25/what-we-can-learn-from-games/#comment-99</link>
		<dc:creator>igilman</dc:creator>
		<pubDate>Tue, 04 Aug 2009 21:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://dragonosticism.wordpress.com/?p=290#comment-99</guid>
		<description>Another fine article on the subject, from Wired: 

http://www.wired.com/techbiz/media/news/2009/05/games_wired</description>
		<content:encoded><![CDATA[<p>Another fine article on the subject, from Wired: </p>
<p><a href="http://www.wired.com/techbiz/media/news/2009/05/games_wired" rel="nofollow">http://www.wired.com/techbiz/media/news/2009/05/games_wired</a></p>
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